

Most attributes are given as a single number, but there are a few "special" attributes:Ĭategory: which outfitter category to show this outfit in. For example, if you install two shield generators, your shield regeneration doubles. Many of the attributes are in units of heat or energy per frame a frame is 1/60th of a second.

Outfits work by modifying the attributes of your ship. And, also as with the ship graphics, be sure that your GIMP file is at least high enough resolution to create an high resolution version. For example, the Flamethrower is aligned with the guns even though it is shown in the "Secondary Weapons" section with all the missiles.Īs with ships, it is often easier to add texture and color variation to the outfit images in GIMP rather than trying to texture map all the surfaces in Blender. In a few cases, it's ambiguous which direction something should point in.

(Another open source program, Inkscape, is used for the vector graphics in the user interface.) You can download the original Blender and GIMP files for any of the graphics here.Īny outfit model you create in Blender should use the camera and lighting settings from this template.

The thumbnail graphics for all the outfits in the game are created using two free, open source programs: Blender for creating the 3D models, and GIMP for post-processing the rendered images to look more grungy and less artificial.
